ESP Thinking: Behaviour
Help Documentation
There are multiple options for Signing into the ESP Behaviour app. Signing in through your existing Google account is the fastest and easiest way of signing in.
To sign in with your Google account, simply tap the “sign in with Google” button on the login screen.
The option to use your email address as a sign in is also available. To create an ESP Behaviour account using your email address, simply tap on the “Create an account” link on the login screen. You will be taken to the account creation screen, where you can enter your sign in details. Once all required details have been entered, tap the “Create account” button to create your account.
Use the details you just entered to sign into the app using the email and password entry field on the login screen, tap the “Sign in” button to sign in.
If you have forgotten your password you can use the “Forgot Password?” link on the login screen to manage your account password.
Simply enter the email you used to create your ESP Behaviour account, and you will be sent an email prompting you to reset your email and enter new sign in details.
From the home screen tap the “Room” button to get started.
You will then be presented with the room setup screen. From here you can create new rooms, edit existing rooms, assign targets and create new targets.
To create your first room tap the “New” button found in the menu bar on the left-hand side of the screen. You will then be presented with the room creation screen. From here you can enter a room name and set up the room dimensions.
Enter a room name in the “Room Name” field.
The “Across” and “Down” fields can be used to define the size of the grid holding your students will be.
Enter the number of seats across the classroom in the “Across” field and the number of seats down in the “Down” field.
Once you are happy with the settings tap the “save” button in the bottom right to save the rooms name and dimensions and move onto the next stage.
Once you have set up the room dimensions and room name you will be presented with the room layout screen.
This screen consists of a grid with the dimensions you just set up. To Place a student, simply tap on the grid cell you would like a student to sit; this will place a marker on the grid. To remove this marker simply tap on it.
Place all of the students in the same layout that they would sit in your real-world classroom.
Once you are happy with the layout of the students tap on the “save” button in the left menu bar to save the layout and move on to the next stage. Once you have tapped the save button a popup notification will confirm that you have saved the layout and the grid will disappear.
Your new room will now appear in the room selection drop-down box in the top left corner of the left menu bar.
You can use this drop-down box to select any of your previously saved rooms.
You can edit the name, dimensions and layout of any of your previously created rooms.
Simply select your room from the room selection drop-down box in the top left corner of the left menu, then tap the edit button. This will take you to the room setup screen, from here you can make changes to the room name and room dimensions. Once you are happy with your changes; tap on the “save” button in the bottom right to save your changes.
You will then be presented with the room layout screen, from here you can change the room layout.
The system will load the previously saved room layout for you to edit. Tap on any existing student marker to remove them from the layout and tap on an empty grid cell to add a new student marker to the layout.
Tap the “save” button in the left menu bar to save your changes.
By default, the system assigns example targets to each of the four poles (up, down, left, right). You have the option to change what targets are attached to each of the inputs (flick up, flick down, flick left, flick right).
To change classroom targets tap the “Targets” button found in the left-hand menu bar on the room setup screen.
This will take you to the target setting screen; the screen will display a dropdown box for each of the input options. The drop-down boxes are placed relative to their input, for example the “flick up” target is placed at the top of the screen, and the “flick down” target is placed at the bottom of the screen.
To change the target attached to an input action simple select one of the existing targets from the relevant dropdown box.
To create a new target select “Add New Target” from one of the dropdown boxes, this will take you to the edit target screen where you can set up your newly created target.
On the target setup screen you can set the following things:
You can set the target name using the “Name” input box on the target setup screen. This target name will appear as an option on the target dropdown boxes, result pages and on the web app.
The target threshold allows you to get a numerical target. For example, you could set a class target to answer ten questions this session.
You can set the threshold using the “Threshold” input box on the target setup screen.
Thresholds will appear as a red line on the result pages of both the mobile and web app.
Targets can be set to be measured by group or by individual.
You can specify if the target applies to groups or individuals on the target setup screen, using the “Each” or “Group” options.
Targets can be positive or negative, for example, a positive target could be “Correct Answers”. For every correct answer, one point would be added towards the targets threshold goal. An example of a negative target would be “Disruption”, for every disruption in the classroom a point would be added to the negative target threshold.
Once you have finished setting up your classroom you can start a new class session by tapping the start button. This will start you classroom session and connect to the web app. You are now ready to start collecting behavioural data.
Once you have started your room, you can capture behavioural data with the flick of the finger.
Capturing information about each student is done with a simple intuitive action, directional flicks.
Start a flock by finding the student you would like to add the point to and placing your finger on their marker. Decide what target you would like to add the point to by moving your finger in the direction of the desired target. The targets direction corresponds to the position of the target when you set up the classroom.
For example, if I wanted to add a point to the top target, I would flick in an upward direction.
By default, the data displayed on each of the student’s markers is their corresponding positional number.
You can change what data is displayed on the marker by using the drop-down box in the top left corner of the left-hand menu bar.
You have the option to display the individual score for each of the students for any of the targets. Simply select the name of the target you would like to display from the dropdown box.
You also have the option to display the overall score of all the targets by selecting the “All” option from the dropdown box.
You can also view the group’s overall score by selecting the “Groups” option.
You can split the classroom up into groups by using the groups feature.
To add a new group tap the “Edit Groups” button found in the left-hand menu. This will change the menu to the groups editing menu. From here you can tap the “+” button to add a new group to the pool of available groups. You can see your newly created group colour appear in the selection section of the menu in the top left.
To select and assign groups to your student tap your desired group colour from the menu. The <selected> marker will move to your selected group, you are now ready to assign the new group to your students. To assign a group to a student simply tap on the student’s marker with the desired group selected.
To delete a group simply tap the “-” button found in the left-hand menu. Any students assigned to the group will be reassigned to the default group.
(WARNING: deleting a group cannot be undone)
Viewing the results on the student markers is not the only way to analyse the collected data.
You have the option to view your data in an easy to read bar chart format. To analyse your data simply tap on the “Show results” button, this will take you to the results display screen.
From this screen, you have the option to view each of you previously set targets by tapping the target names at the top of the screen. The bar chart will change data displayed according to your selection.
The chart will display the group colours as bars and show their progress towards the threshold (The red line).
You may make a mistake when entering data and wish to undo your action.
To undo you can tap the “Undo” button to be taken to the activity log screen. From here you can see what actions have previously taken place and can be undone.
To undo an action tap the “Undo” button, the system will then undo the last performed action. Pressing the “Undo” button once again will undo the action after that and so on.
To redo an undo action you can tap the “Re-Do” button.
Once you are done with your classroom session, you can close the classroom by tapping the “close” button.
(WARNING: Once you close your room you will lose all of your session data)
Using the web app
A companion web app is available from http://www.espthinking.co.uk/webapp/UK .
The web app can be used to supplement the abilities of ESP Behaviour’s mobile app.
There are multiple options for Signing into the ESP Behaviour web app. Signing in through your existing Google account is the fastest and easiest way of signing in.
To sign in with your Google account, simply tap the “sign in with Google” button on the login screen.
The option to use your email address as a sign in is also available. To create an ESP Behaviour account using your email address, simple tap on the “Create an account” link on the login screen. You will be taken to the account creation screen, where you can enter your sign in details. Once all required details have been entered tap the “Create account” button to create your account.
Use the details you just entered to sign into the app using the email and password entry field on the login screen, tap the “Sign in” button to sign in.
By default, the web app will be showing the four targets you set up in the mobile app in the positions corresponding to their flick action.
To see live data being collected by the mobile app, you can click on the “data” button found in the left-hand menu. This will open up three more menu options.
Clicking the “Individual Score” button will take you to a screen displaying the student markers in the layout you specified on the mobile app. With the individual score displayed on each marker. You can select what target’s score is displayed by clicking the named target button at the top of the screen.
Clicking the “Target Graph” button will take you to a screen displaying the targets in a bar chart format. You can select what target’s score is displayed by clicking the named target button at the top of the screen.
Clicking the “Team Scores” button will take you to a screen displaying the student markers, with the addition of a colored icon indicating the group that the student belongs to. The score on the individual’s group will be displayed on each students marker. You can select what target’s score is displayed by clicking the named target button at the top of the screen.
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